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Old Sep 14, 2007, 12:55 AM // 00:55   #61
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Paragon has a large toolkit for handling this kind of problem.

Take a motivation Paragon hero with: purifying finale, song of purification,watch yourself(not points invested) and go for the eyes(not points invested) and your favourite support heals.

Force him to cast Purifying Finale on you before you go in(if you have to)

Its going to take a real beatch of a monster to keep you blinded.

Last edited by FeroxC; Sep 14, 2007 at 12:59 AM // 00:59..
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Old Sep 14, 2007, 01:24 AM // 01:24   #62
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Quote:
Originally Posted by Darkpower Alchemist
Useless to whom? In an LoD monk build, these 2 spells will more than likely remove 2 hexes and 3 conditions for their duration on one cast each at Healing Prayers 10. The next compareable spells would be Deny hexes and mending touch. 1 being a 'touch' spell and the other needing you to have another divine favor skill to run it on an equally effective level.

Both have a compareable recharge time and energy cost to the spotless spells.

[skill]Mending Touch[/skill][skill]Deny Hexes[/skill][wiki]Spotless Mind[/wiki][wiki]Spotless Soul[/wiki]

So, fundementally, the spotless spells are far from 'useless' in comparison to the non elite contemporaries currently being used. In fact, it made the healing prayers line useable again. You could always make a hybrid Protect/Heal monk build with these 2 and maybe RC in a heavy conditions scenario. Div Fav and Healing both at 10 with the rest in Protection with a sup rune headpiece can do wonders.
Enchantment Spell.

With all the shatter enchantments (and their variations) you encounter.. Spotless Mind/Spotless Soul can be a horrible option for most of the game. It would be more harmful than helpful.

Any monk that finds themself running a superior headpiece is just.. laughable.

Or a 55 monk.

The standard two monk backline should always have one condition removal and one hex removal each (being Remove Hex, or Cure Hex -- purely preference).

--

Say your warrior is blind, or in this case, an assassin.

You cast Spotless Soul on them. It takes 3 seconds for the first condition to be removed.

Spotless Soul gets stripped within 2 seconds.

Blind condition remains on the assassin, and you're throwing the 5 mana out the window

Even if Spotless Soul caught the blindness on the first 3 seconds before it was stripped, and the assassin is blind again -- either from Blinding Flash or Eruption -- then you're still out 5 mana and you're waiting the 12 seconds for the recharge to take that gamble yet again.

Me personally... I'd rather have [skill]Dismiss Condition[/skill]. 5 mana. 3 second recharge. Or even good ole' [skill]Mend Ailment[/skill].

It's more viable to just remove it and ask your assassin to kite if blinded again until removed.

Last edited by HydroX; Sep 14, 2007 at 01:27 AM // 01:27..
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Old Sep 14, 2007, 01:45 AM // 01:45   #63
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Quote:
Originally Posted by FeroxC
Paragon has a large toolkit for handling this kind of problem.

Take a motivation Paragon hero with: purifying finale, song of purification,watch yourself(not points invested) and go for the eyes(not points invested) and your favourite support heals.

Force him to cast Purifying Finale on you before you go in(if you have to)

Its going to take a real beatch of a monster to keep you blinded.
Theres a *slight* flaw in your plan... how exactly does your Paragon gain adrenaline if he's blinded

And i can only really assume your talking about none other than Shards of Orr, which yes, is a MAJOR blind-fest.

Luckily my Dervish found a way around this. He's called Ogden. He leant his services to me, so i figured i'd put them to good use, i made him into a Smiters Boon/Blessed Aura/Spellbreaker monk running 16 Divine Favour 13 Smiting Prayers. If i get blinded by Throw Dirt, he can smite it off and cause them even more damage. I then top this off with Judges Insight from my other Smite/Prot monk and a Warmongers Weapon from my Xandra to interrupt these nasty Throw Dirt/Shocks on attack.
I then get a window of 27-28 seconds while Spellbreaker is up to wipe out as much of the mob as i possibly can, this normally proves to be more than enough as an overbuffed Dervish dealing holy damage vs Undead can do upto 650 damage in 1 attack.
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Old Sep 14, 2007, 02:47 AM // 02:47   #64
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Originally Posted by SotiCoto
It has got beyond a joke now....

As if I didn't have enough of it with those Krait Arcanoss bastards on the outside.... I come across blinding golems in Oola's joint (who thankfully are C-Space fodder anyway) and countless numbers of Skeletal Wizards (Shards of Orr in particular) who like nothing better than to spam blindness constantly.

WTF were A-Net thinking?

There is nothing more annoying than being blinded constantly... despite having 3 monks in the party AND one of the Paragons on Condition-removal duty.
Blind on, blind off, blind on, blind off, blind on, blind off, blind on.... and it stays on....
And what the sweet hell am I, as an Assassin, supposed to do? Condition removal is completely worthless as every other bastard in the Asura regions is set on blinding me constantly!


About the only option I see available to me is going back to my ridiculous old Illusionary Daggers build.... which isn't ideal, and likely to get me killed very quickly (not to mention the enchant removal around)...
Sight Beyond Sight would be perfect (involving secondary Rit) if it wasn't linked to Spawning Power and taking up an essential slot in the build.... so no go there.
Avatar of Melandru? Again... Mysticism.



And the key point is:
THIS ISN'T FUN!

I almost feel like I'm just wasting my time trying to fill in the damned Dungeon Manual because most of the damned things are filled with blind-spammers, and I can't do a single sodding thing when I can't see.
And this is just one issue I have among many regarding some of the cheat-tard creatures in Eye of the North..... but then everybody else on these boards seems to think -60% death penalty and 48 hours per dungeon is fun. Bunch of "challenge"-tards. ¬_¬

*Grumbles*



A-Net...

Plot-based RPG = GOOD.
Infuriating dungeon-crawl = BAD.
Take a freakin hint.

[Addendum :~ Anyone who claims I just shouldn't do it is going to be ignored on the basis of their mental retardation. "IT" happens to be pretty much all the new content IN GW:EN, and I intend to get my money's worth somehow.]
Well, of course I can understand that u are annoyed... but there is always a skill u can use
I think there was a Rt skill which makes u an amount of time immune to blindness... can't remember how it's called... this should ease the whole thing 4 ya.
I know how annoying it is to be permanent blind if u play a sin; its my secondary char. But even if u are blinded, u can deal massive amounts of damage if u eg skill on deadly arts etc...
If I learned sth in GW:EN, it's to take loose of the standard builds and develop sth new...
My main char is Mesmer and I played builds I never wanted to play before, and I really rocked... Just give unusual skills a chance and u won't have any problems
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Old Sep 14, 2007, 02:54 AM // 02:54   #65
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Wow, please don't post a thread raging and asking for advice than shooting down every good idea in here; it's very counterproductive. Uni pointed out what was wrong in the first page but you're to dumb to realize it.
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Old Sep 14, 2007, 03:16 AM // 03:16   #66
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Quote:
Originally Posted by SotiCoto
It has got beyond a joke now....

As if I didn't have enough of it with those Krait Arcanoss bastards on the outside.... I come across blinding golems in Oola's joint (who thankfully are C-Space fodder anyway) and countless numbers of Skeletal Wizards (Shards of Orr in particular) who like nothing better than to spam blindness constantly.

WTF were A-Net thinking?

There is nothing more annoying than being blinded constantly... despite having 3 monks in the party AND one of the Paragons on Condition-removal duty.
Blind on, blind off, blind on, blind off, blind on, blind off, blind on.... and it stays on....
And what the sweet hell am I, as an Assassin, supposed to do? Condition removal is completely worthless as every other bastard in the Asura regions is set on blinding me constantly!


About the only option I see available to me is going back to my ridiculous old Illusionary Daggers build.... which isn't ideal, and likely to get me killed very quickly (not to mention the enchant removal around)...
Sight Beyond Sight would be perfect (involving secondary Rit) if it wasn't linked to Spawning Power and taking up an essential slot in the build.... so no go there.
Avatar of Melandru? Again... Mysticism.



And the key point is:
THIS ISN'T FUN!

I almost feel like I'm just wasting my time trying to fill in the damned Dungeon Manual because most of the damned things are filled with blind-spammers, and I can't do a single sodding thing when I can't see.
And this is just one issue I have among many regarding some of the cheat-tard creatures in Eye of the North..... but then everybody else on these boards seems to think -60% death penalty and 48 hours per dungeon is fun. Bunch of "challenge"-tards. ¬_¬

*Grumbles*



A-Net...

Plot-based RPG = GOOD.
Infuriating dungeon-crawl = BAD.
Take a freakin hint.

[Addendum :~ Anyone who claims I just shouldn't do it is going to be ignored on the basis of their mental retardation. "IT" happens to be pretty much all the new content IN GW:EN, and I intend to get my money's worth somehow.]
Ok i'm not sure what your secondary is, and i'm sorry if i missed it in your post. I understand this can be very annoying, so all i'm doing is trying to make a suggestion. Please don't take it as a flame or something ok?

My main GW:EN character is a rt/p. I have several templates but the one I enjoy the most is a mix of spear/restoration/pve only skills. In that build my elite is called "weapon of remedy". It's a nightfall elite that is real easy to capture if you can ride the wurms.

It's practicaly spamable. When you cast it on yourself the next time you take damage you steal health and lose 1 condition. It only costs 5 energy. It's like vengeful weapon only you steal slightly more health, and lose a condition. It's also not linked to a primary attribute. You wouldn't have to dedicate your favorite build to it, but in areas like this it helps. Even if you can't hit them, you are still stealing health from them. If you have another low cost healing spell to go with it you can hang in there for a pretty long time for a character with a low Armor rating.

Anyway like I said it's just a suggestion. It works for me most of the time unless the enemy is a boss with some serious damage output, or I happen to be the unlucky one that the whole mob targets all at once. "Which doesn't happen to often".

Now that we can switch secondary professions in our skill menu as long as they are unlocked it's at least worth a shot. Anyway good luck.
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Old Sep 14, 2007, 07:39 AM // 07:39   #67
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Sight Beyond Sight would be perfect (involving secondary Rit) if it wasn't linked to Spawning Power and taking up an essential slot in the build.... so no go there.
so...putting one skill on yr bar that prevents you from being as useless as a poopy flavored lollipop is not essential? interesting.

seriously though...quit whining about your attack chain and listen to the numerous good suggestions in this thread. why ask for help then spit on everyone who offers it?

even though sight beyond sight is in the spawning power line, plenty of warriors/assassins use it. 8 seconds is long enough to get yr attack chain off, yes? and you'd be hard pressed to find a good ranger that isn't using mending touch or antidote sig. these skills are popular because they require no attribute investment. just put em on yr bar and gogogo!
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Old Sep 14, 2007, 07:47 AM // 07:47   #68
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Heehee, the OP reminds me of all those 'sins I blind in AB, flailing and cursing cause they'd never heard of condition removal.
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Old Sep 14, 2007, 08:15 AM // 08:15   #69
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We did Shards of Orr the other day with 2 monk heroes, 1 RC prot the other is HL. Both monks also have dismiss condition and they removed the blindness fast enough, so wasn't that much of a problem if our melees got blinded.

The rest of the team line up were 1 UG warder, 1 SH ele, 2 spear-commanders, 1 spear-motivator with expel hexes and 1 barrage-judge in sight interupter.

Didn't have any trouble at all at Oola.
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Old Sep 14, 2007, 08:36 AM // 08:36   #70
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Originally Posted by Melkorium
Heehee, the OP reminds me of all those 'sins I blind in AB, flailing and cursing cause they'd never heard of condition removal.
No, you're completely missing the point.

Oola's Lab is NOTHING like AB. You can have 3-4 Golems spamming blinding flash on you at any one time...it doesn't matter how much condition removal you have, it'll just keep getting re-applied. At least in AB you have a chance to remove the condition and make a hit, but seriously, you must never have been through Oola's Lab to be able to make a comment like that.

My first physical damage dealer through the Tarnished Coast may well be Dervish, in which case, Avatar of Melandru ftw...however, I am NOT looking forward to taking other physical damage dealers through. Blind is an annoying condition, but with good monks it is easily removeable. There are certain situations which need toning down for Physical Damage Dealers however, as the Blind in the Shards of Orr and parts of Oola's Lab is pretty much permanent until the casters have killed off the enemy elementalists.

(see, I always knew Casters were "ftw" )

@ Soti, I don't play Assassin too much so I don't know how effective it would be, but how about grabbing a staff and playing Deadly Arts for dungeons like that. I know it may not be the best, and it may be a cop-out for a solution, and you shouldn't need to resort to that anyway, but at least being able to deal some damage is better than no damage.

Quote:
Originally Posted by SotiCoto
[P.S. I don't stand in eruption. They do though. I find a new target and more often than not I get Eruption cast on me again anyway. Trying to escape it completely is all but futile.
I sympathise fully with this. The undead in SHards of Orr seem to be able to chain Eruption so perfectly so that as soon as they notice you're not in one any more it slapped back on you again. I learnt the hard way that Avatar of Melandru is ftw on my Dervish, I'm looking forward to getting back down there, Forming-it up, Heart of Holy Flame, and slapping about some zombies .

Last edited by Cebe; Sep 14, 2007 at 08:47 AM // 08:47..
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Old Sep 14, 2007, 08:44 AM // 08:44   #71
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So, lets sum it up. You don't want to change your/team build so ANet should change dungeons. Yeah, right...
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Old Sep 14, 2007, 08:53 AM // 08:53   #72
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Quote:
Originally Posted by MistressYichi
Wow youre just having all kinds of problems. First the drakes now this... I never realized PvE was that difficult... I better go practice...
Teeheehee.................
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Old Sep 14, 2007, 08:54 AM // 08:54   #73
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SotiCoto.

Stop trying to shoot down every idea. Bring a Blessed Aura/Spellbreaker hero. Stop whining about Blinding Surge/Eruption spam, get over the fact that a few Throw Dirts will still hit you. AND KILL THEM! Use a Golden Fox, Wild Strike, Shattering Assault combo if you have to get around the Shield of Deflection/Prot Spirits that get thrown around.

Since when was Oola's a perma blind place? The only annoying part about Oola's is that you can never tell which bleeding Golem is part ele!
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Old Sep 14, 2007, 09:13 AM // 09:13   #74
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The Fact is that in the Shards of Orr blind is applied continuously, and from AoE sources so things like Shadow Form doesn't work.
Take /Rit secondary and Sight Beyond Sight.
PAck your heroes/henchies with Casters. An Earth Hero with ward of stability/elements/foes is paticularly helpful.
Use Deadly Arts instead of daggers.
What's fun with GWEN is that you actually HAVE TO think your builds before entering a dungeon.
If you have so much issues with GW:EN dungeons, you should fear the HM.
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Old Sep 14, 2007, 09:15 AM // 09:15   #75
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Sorry but if you stand close enough to things to get hit by Eruption and the BS AoE you DESERVE to get blinded.
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Old Sep 14, 2007, 09:23 AM // 09:23   #76
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Quote:
Originally Posted by MistressYichi
Wow youre just having all kinds of problems. First the drakes now this... I never realized PvE was that difficult... I better go practice...
LOL... yes, I thought the same.

What is the point of this? PvE is too hard? You have to adjust? It is not fun when you get blinded so often?

SotiCoto is exaggerating. Besides Shards of Orr I do not remember a single place where I felt the need to take something against blindness with me at all.


Sorry, every noob in RA does more evil things to me than all the mobs in GW:EN together. Unfun and mean seems to be getting blinded.


Yet another rant of a really bad player that PvE is too hard and mobs fighting back is seriously unfun.
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Old Sep 14, 2007, 09:29 AM // 09:29   #77
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Quote:
Originally Posted by Evilsod
Sorry but if you stand close enough to things to get hit by Eruption and the BS AoE you DESERVE to get blinded.
You don't, but your hench do. Additionnally there is oftent 2 monks 5 blind eles groups so eruptions are everywhere they can put in. And they also KD in those thanks to Shock and Earthquake.
As a human team Shards is quite simple, but with H/H that's another story.
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Old Sep 14, 2007, 09:31 AM // 09:31   #78
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Quote:
Originally Posted by Evilsod
Sorry but if you stand close enough to things to get hit by Eruption and the BS AoE you DESERVE to get blinded.
Woah, Tiger.

Are you really saying that if you're standing close enough to an Enemy Ele to attack it, you deserve it if it casts Eruption on you?

Quote:
Originally Posted by glountz
What's fun with GWEN is that you actually HAVE TO think your builds before entering a dungeon.
If you have so much issues with GW:EN dungeons, you should fear the HM.
I've had very little to think about with my Ele in Dungeons, all in all, Dual Attunements, Blinding Flash, Shell Shock and Epidemic seem to own most dungeons since most seem to be packed with physical damage dealers, who very graciously stand in nice close packs.
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Old Sep 14, 2007, 09:37 AM // 09:37   #79
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I hate shards of Orr, I had two monks with Restore Condition and even they couldn't keep the blind off me, GRRR! Had two nukers and a holy damage dervish with me as well and we simply didn't do enough damage to outdamage what those clerics or whatever they are heal back. Wasted three hours only to get stuck and resign.

Oh and hero healers DO NOT USE spotless soul by themselves. At all. At least a week or two ago they were not.
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Old Sep 14, 2007, 09:39 AM // 09:39   #80
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Quote:
Originally Posted by glountz
You don't, but your hench do. Additionnally there is oftent 2 monks 5 blind eles groups so eruptions are everywhere they can put in. And they also KD in those thanks to Shock and Earthquake.
As a human team Shards is quite simple, but with H/H that's another story.
No its not... it's really not hard to stay away from henchman, especially if they've been flagged. But then again i wouldn't much advise using Shadow Form at all... ever in general PvE.
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